AI Insights · Timothy · April 2022
Top 5 Cooking Games on iOS in Oceania - Q1 2022
Discover the performance trends of the top 5 cooking games on iOS in Oceania for Q1 2022, with insights on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 cooking games on iOS in Oceania showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how these apps fared:
Fill The Fridge! from Rollic Games saw a significant rise in weekly downloads, starting from a modest 36 in early February and peaking at 49K by the end of March. The app's weekly revenue also climbed, reaching approximately $2.1K in early March before stabilizing around $1.6K towards the end of the quarter. Active user numbers surged, beginning at 27 and ending at 72.3K in late March.
Coffee Stack, another title by Rollic Games, experienced a steady but lower scale performance. Weekly downloads fluctuated, peaking at 12.9K in early January and settling around 3.1K by the end of March. Revenue remained relatively low, with the highest weekly revenue being $62 in early March. Active users showed a gradual decline from 19.3K in early January to 10.1K by the end of March.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. demonstrated strong performance in revenue, starting at around $15K in late December and climbing to approximately $22.7K by the end of March. Weekly downloads saw a gradual increase, reaching 7.2K in late March. Active users also increased, peaking at 20.1K by the end of the quarter.
I Want Pizza by Rollic Games had a moderate performance. Weekly downloads peaked at 10.6K in late January and gradually declined to 1.9K by the end of March. The revenue remained minimal, with the highest being $46 in mid-February. Active users peaked at 10.8K in late February and then decreased to 6K by the end of the quarter.
Cooking Fever: Restaurant Game from Nordcurrent UAB maintained a steady performance. Weekly downloads hovered around 4.4K in early January and slightly decreased to 3.5K by the end of March. Revenue showed a peak of approximately $14.6K in early January, gradually decreasing to $7.9K by late March. Active users remained stable throughout the quarter, starting at 30.3K in early January and ending at 25.4K by late March.
These insights were derived from Sensor Tower's data, providing a detailed look at the trends and performance of these top cooking games. For more in-depth analysis and insights, visit Sensor Tower's platform.